Ex Apeirou Studios — Caelestris Server
Composable Game Platform

Assemble Your Own Game

Caelestris isn't just infrastructure — it's a foundation you compose. Start from the community's work, or build your own, and stitch together a game that's entirely yours.

Most engines hand you a blank canvas and a steep climb. Caelestris hands you a running world — terrain you can reshape, weather that moves, bodies that orbit, entities that live in it — and a way to drop in new capabilities as plugins and mods. Acquire them from a free community workshop or a curated paid marketplace, mix them together, and ship the game only you imagined.

What You Can Build

A plugin or mod can be almost anything that plugs into the world. A few examples:

🧍

Rigged Models

New characters, creatures, and props — rigged, skinned, and ready to drop into the world.

Runs on the entity & animation systems
🗺️

New Maps

Whole worlds and regions, authored procedurally or imported as sculpted landscapes.

Runs on the generator & VDB import pipeline
💬

Chat Systems

Proximity chat, guild channels, trade broadcasts — social layers shaped to your game.

Extends the messaging layer
📜

RPG Menu Systems

Inventories, skill trees, quest logs, dialogue wheels — the interface that defines a genre.

Client-side UI mod
🏗️

Building Systems

Place, snap, and stack structures on terrain that remembers every change.

Runs on deformable terrain
🧱

Building Tile Sets

Themed kits — medieval keeps, neon arcologies, timber homesteads — for your builders to use.

Content pack + material registry
🏰

Drop-In Dungeons

Prefabricated encounters and lairs that slot into the landscape wherever you place them.

Runs on the generator & import pipeline
⚒️

Crafting Systems

Recipes, gathering, and gear progression built on materials with real physical properties.

Uses the material property model
🎞️

Animations

Movement sets, emotes, and cinematics that bring your models and NPCs to life.

Runs on the animation subsystem
🌦️

Weather Systems

New climate behaviours and effects layered onto a live, region-based weather model.

Extends the weather system

…and so much more

Economies, factions, vehicles, spellcraft — if it plugs into the world, it belongs here.

Composable by design

Grounded in a Real Engine

Composition only works when there's something solid to compose on. These are the Caelestris systems your plugins and mods build against.

⛰️

Material-Driven Terrain

Material is authoritative per voxel, with rich physical, visual, and gameplay properties — and the pipeline is explicitly designed to accept modded content as a first-class terrain source.

In development
🪓

Real-Time Deformable Terrain

Mine, build, and reshape the world with edits that persist and sync to every player — deformable at every level of detail.

In development
🌦️

Region-Based Weather

A weather model spanning eighteen states — from clear skies to hurricanes — with wind, temperature, humidity, and pressure per region.

In development
🪐

Barycentric Orbital Mechanics

Multi-body worlds with real orbital hierarchies, per-body terrain and gravity, and travel between them.

In development
🧬

Entity Framework

Players, NPCs, vehicles, projectiles, objects, and spacecraft — a typed entity model for whatever your game needs to spawn.

In development
🌐

Seamless Distributed World

Players cross server boundaries without loading screens, their state carried between nodes by live handoff across the cluster.

In development

Two Ways to Get Content

However you build your game, the pieces come from one of two places.

🤝
Free · Open

Community Workshop

A shared library of community-made plugins and mods, free to browse, download, and build on. The commons where creators trade ideas and stand on each other's shoulders.

  • Open contributions from the community
  • Free to use and remix
  • The fastest way to prototype a world
Planned
🛍️
Curated · Paid

Marketplace

A curated storefront for premium plugins and mods, where professional creators sell polished, supported content — and get paid for the work that powers other people's games.

  • Curated, quality-reviewed content
  • Creators earn from their work
  • Commercial-ready licensing
Planned

The community workshop and marketplace are part of the Caelestris roadmap. The engine systems above are in active development today; the distribution platform that connects creators to builders is on the way.

Compose Something Only You Could

Caelestris Server is currently in development. Join our early look program and help shape a platform built to be built on.

Tell me more !